“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
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Page 2 of 2 First 1 2 Jump to page: Results 11 to 20 of Originally Posted by Olgar Shiverstone. Dude, thanks for the reminder! I just popped out to the porch to check, and sure guumsh I had a box waiting from Amazon.
Sons of GruumshFane of the Drowand because we saw the movie preview and my wife said she wanted to revisit these books a seven-book unabridged audio CD compilation of the Chronicles of Narnia. Flight or Fight The final 1. It is assumed here that the adventurers can move faster than the orcs. I hope the PCs brought horses! If they didn’t, they might end up in a cookpot.
The DM is referred to the random encounter table for part 2 for encounters on the way back. There are no set encounters for the crossing of Thar. Incredibly, there’s a page xx reference here. At least, in a 32 page adventure, there’s not far to search. Once the PCs have returned to Melvaunt, it’s rewards and party time. What is nice about this is the traitor in the noble houses teams up with the angry orcs from the citadel and ov to ambush the party and his father and rescued brother at a dinner party.
What’s not so nice gryumsh that it is an EL 10 encounter. OTOH, they should be rested, and have a couple of magical rewards that will help. The skns ends with rguumsh developments from the adventure. Did the PCs leave the orc priest alive? Then the ritual may still happen. Did they escape and not defeat the ambush party?
The orcs still want to get them! One thing about this adventure: Appendix Four pages of stats: These are in the old format, although languages are given for each character.
I’m not John Cooper, so I have no idea if the stats are right. For reference, here are the orc types: Sons of Gruumsh is a solid adventure, with a wonderful range of adventuring environments.
It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure. If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing.
Translating it from one setting to another does not appear at all difficult, although gduumsh is putatively a Forgotten Realms adventure. The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.
Sons of Gruumsh
I’d have liked just one or two off areas of “weird and wonderful” in the citadel, and I’m concerned about how difficult that stage of the adventure might be.
However, I’m almost certain to use this adventure in my Ulek campaign, replacing the Zhentarim envoys with Priests of Chaos, and adding another thread to the plot.
This adventure is worth looking at. Merric- First of all great review! I had been curious about this one since I first heard about it. After reading your review at lunch today, I went straight out and bought it! I am planning to use it as the first stage of a sone war that will rock my homebrew world. I have just started this new campaign and I am still developing the regions of the world, but I do have a Mordor-esque wasteland where the citadel will be found.
I plan on using gruums version of Easterlings in place of the Zhents. I have Heroes of Battle and plan on implementing aspects of that book into the war, but this is the perfect adventure to get the ball rolling!
Does this adventure give you the same dark, LotR feel that I get from it? Great job, I will be checking back to see what else you have to say about it. Join Date Jul Posts 9, Anyone else find it odd that this product uses the old stat blocks, while Fane uses the new stat blocks?
Join Date Sep Location Mass. Originally Posted by MerricB. Curse your excellent review, Merric and curse that sexy Lockwood cover!
Sons of Gruumsh – an ongoing review – MAJOR SPOILERS! – Page 2
You sojs my resolve ssons I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time. I returned to my true love, Greyhawk, some time ago. I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp. I’d be very interested to glean more Greyhawk conversion tips, Merric. The Pomarj is nice this time of year Originally Posted by JoeGKushner.
Either one of two things going on here. One was pushed back on the schdule when they were using the old stat blocks. They are actively deciding based on size, what stat blocks to use per product.
Originally Posted by Thomas Percy.
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