CTHULHUTECH VADE MECUM PDF

CthulhuTech – Vade Mecum: the CthulhuTech Companion – The Last War Continues Foes without. Foes within. It seems that safety is just an. CthulhuTech has 14 ratings and 0 reviews. Vade Mecum is a major expansion to both the setting and the game rules. It provides setting. CthulhuTech Vade Mecum has 10 ratings and 0 reviews: Published September 1st by Wildfire Productions, pages, Hardcover.

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Welcome posted by Ettin Original SA post. Fight Nyarlathotep with Ninjitsu! Finale vadw by Ettin Original SA post. Vade Mecum by Ettin. Welcome posted by Ettin Original SA post quote: Two suits of full combat armor waiting for them, Jada and Sara stripped out of their clothes.

This is the Aeon War. Welcome to Vade Mecum: This book provides further detail on the CthulhuTech setting, new Character races and professions, optional rules for a host of things, complete rules for para-psychics and their powers, more magical rituals, more mecha, more monsters, more Tagers, and more kinds of stories for you vaxe consider.

It is, in every way, a companion to everything explored in the Core Book. We want to stay in business. You lose, we lose, everybody loses. Less Then, More Now introduces new facets of the setting. Alternative Egos presents new options to incorporate into your Characters, as well as new and exciting Character types, including xenomixes, para-psychics, and Ashcroft Foundation advisors.

Further Framewerk introduces new optional game rules that can enhance your gameplay, including healing complications, hit locations, and fighting style cascades. Explorers of the Mind discusses the underlying framework of para-psychic abilities and presents the vafe for para-psychic powers. Blasphemous Dreams presents new rituals for all kinds of magic and introduces new dream magic. More Machines of War lists an expanded number of new mecha used in the Aeon War, as well as presenting four new Tagers.

Further Unspeakableness deals with more inhuman creatures both big and small, and introduces rules for portraying corpse-eating Ghouls as Characters. New Paths is for Storyguides and presents new styles of story and play, as well as optional rules for using cards instead of dice, more cinematic and story-based combat, and new Supporting Characters. Slaves and the Lost includes two fully-detailed, ready to play stories for law-enforcement and intelligence-based Characters, as well as a handful of story ideas to be fleshed out by individual Storyguides.

The setting of CthulhuTech is expansive. It is a big dark world and the Core Book only gave you the basics. The Office of Internal Security polices crimes of a mystical and supernatural nature — the first line of defense against those who would abuse the occult power now available to the world.

The Federal Security Bureau keeps citizens safe in their neighborhoods, supporting local law enforcement and working to root out organized crime and the constant threat of cult influence. Read on, and enjoy. However, it is not for the faint of heart. These programs take people out of their comfort zones to get them profoundly related to reality — and for many people, this experience is difficult. There are those who consider the whole idea preposterous and assert that the education is nothing but a government sponsored cult.

But the education works, hence its continuing existence. Those raised in Nazzadi tradition walk, talk, and act Nazzadi, and consequently get white-work tattoos and have no nudity taboo and therefore dress provocatively. Some xenomixes, as they get older, start to blend the two together.

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They have nine divisions. Guess which one one of the sample adventures puts the PCs in! Behaviorial Analysis Unit BAU – Investigates the “behavioral aspects” of time-sensitive crimes to give law enforcement an idea of what they’re dealing with. They log nearly every phone call and email in the NEG, though! Fraud Investigations Division FID – Identity theft, counterfeiting though digital currency is more popular now, socomputer fraud, insurance fraud, bank fraud, fraud fraud, etc.

Organized Crime Division OCD – Involved in the secret black ops world behind tabletop gaming, stopping grognards from summoning demons at GenCon behind closed doors and doctoring the real spells out of 2e books. I made all that up.

CthulhuTech Vade Mecum*OP [Read] Online

Magical “metaamphetamines” do not exist but would be boss. Apparently these crimes are “disturbingly prevalent in the Strange Aeon and they have become ever more disquieting”. I thought it was a trick question. Erupted Para-Psychic 2 Prerequisite: Latent Para-Psychic Asset required.

Erupted para-psychics begin with one First Order power in whichever group of para-psychic powers they choose as their primary talent — Environmental, Manipulative, Sensory, or Somatic. See Chapter Five for more details. They may acquire other powers through the expenditure of Cheats.

However, erupted para-psychics also begin with one Insanity Point, in addition to any others they might gain as they acquire powers. Those who have chosen to command eldritch sorcery cannot be para-psychics, as the powers are two sides of the same coin.

Sorcery relies on instruction, while para-psychics are born with an intuitive understanding of cosmic power. Exceptional Para-Psychic 4 Prerequisite: Erupted Para-Psychic Asset and Tenacity of 8 or more required Your Character has greater access to the powers of the cosmos than most of his kind. While normal para-psychics only have access to Dthulhutech and Cade Order powers in their secondary talent and only First Order powers in their tertiary talents, your Character breaks beyond those boundaries.

He is capable of reaching the full range of powers in his secondary talent all Orders and both First and Second Order powers in his preferred tertiary talent choose one when you purchase this Asset. However, the Experience cost to manifest powers is steep: Lucid Dreamer 3 Prerequisite: Through access to some level of consciousness, he can bend his dreams to his will. His dream world is his playground. White 4 Xenomix Characters Only Your Character is one of the strange and unusual children born to xenomixed couples.

Not an albino, his skin is snow white. He is innately otherworldly and is a natural born para-psychic. See the White Xenomix Racial Template on p. Only Characters who have this Asset can be White Xenomixes. The moment the Zone touched his being, he erupted in a big way — at the cost of his sanity.

In addition to the First Order power granted to an erupted para-psychic, a Zoner begins with one Third Order power cthulhutrch whichever group of para-psychic powers you choose as his primary talent — Environmental, Manipulative, Sensory, ctbulhutech Somatic. He also begins with one First Order power in whichever group of para-psychic powers you choose as his secondary talent.

CthulhuTech: Vade Mecum

You may acquire cthuluutech powers through the expenditure of Cheats. However, he begins with a total of five Insanity Points including the one from the Erupted Para-Psychic Asset, but not including any he may gain through the ctulhutech of his powersalong with the accompanying two permanent psychological disorders and the -1 Test Penalty for future Insanity Tests including those required for the acquisition of their powers. Work with your Storyguide to determine these disorders. You should check with your Storyguide to see if a Zoner will really fit into your story.

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Storyguides, seriously assess whether or not a Zoner is going to work in your story. Even if he is not irresistibly drawn to the shadows, the shadows are irresistably drawn to him. Xenomix Characters Xenomixes are a pretty new phenomenon. The first xenomixed children were conceived the first year after the First Arcanotech War ended — They were born starting later that year.

FATAL & Friends — Cthulhutech: Vade Mecum

This means that if your game begins inthe oldest a xenomix Character can be is 19 years old. They gain the Misfit 4 and Watched 3 Drawbacks, which do not provide any additional skill points nor do they count against their starting Drawback limit.

Furthermore, if a Zoner has chosen to register with the New Earth Government, this Asset confers the equivalent of the Watched 3 Drawback — a Zoner cannot choose the Watched Drawback again. If a Zoner has chosen to remain anonymous with the powers that be, he gains the Hunted 4 Drawback as soon as he pops up on their radar. White Characters White xenomixes are rare. Before you set your heart on playing one, please talk with your Storyguide to make sure that it is appropriate for your game.

Furthermore, there should never be more than one White Character in any play group, unless your Storyguide has a specific type of story in mind. Fight Nyarlathotep With Ninjitsu! So, we’ve looked at rules for playing the misunderstood nice guy who has trouble fitting in, a race of psychic Reis with no nudity taboothe alphabet soup that is the intelligence community Now it’s time for Chapter Four: Optional Framewerk and its optional rules! Random tables for injury complications! I know I am! Okay, it’s not that bad.

Is there any reason to not go for high Tenacity? If you fail, you get to roll a 1d10 to see where the healing complication is.

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Afterwards, you roll 1d10 on the specific table for each location to see where the injury is. Each injury has its own negative effects, from reducing attributes to adding Drawbacks. It doesn’t say that you don’t get Skill Points for this, so when I get to the Para-Psychics chapter and use Ryu Foxfire the latent para-psychic from the last reviewfans of RAW gotchas are free to assume that he got the points required to erupt by falling down the stairs a lot.

You have “unattractive heavy mfcum on your limbs, dependent on the type of wounds.

What scars do you get from, say, blunt force trauma? You get the Repellent 1 Drawback, which means you are ugly. Sleeves are useless, I guess. If you’ve lost fingers, your Agility cthulbutech down by one in relevant situations.

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